|Someday Wekono~ Art By: Drcaptamerica|
Mal’Damba is one of the most versatile Support champion in the game. With his ability to Stun and heal people really quickly, he is an obvious choice for professional players in competitive Paladins. I had a very hard time getting used to his perks for awhile, there is always so much to do. When do I stun? When do I heal? When do I attack? All these thoughts are playing on my mind while using him that it tends to be difficult at times.
Mending Spirits is one of the best skill for support as it can heal your teammate from a long range. You can also use while reloading Spitting Cobra if the cooldown have been resetted. Also useful using it twice on a person with the Legendary Spirit’s Chosen. What I also love to do with it is just pre-zap it on your teammates when they are going aggressive on the objective point or flanking as when they are damaged they would heal automatically and the second time I heal it would be extra additional health points.
As a Support player, I would usually stay my distance away from the tank at the backline enough for me to reach him with Mending Spirits and Ripened Gourd. The rule of the thumb is to always stick with the Tanks.
How to Stun
This healing build is designed to quickly heal teammates and escaping heavy fire from enemies by using Slither. This deck also allows us to sustain ourselves when dealing with heavy damage when Spirit Mending is applied to our teammates and decreases the cooldown of it when we miss target an ally.
Items for Maldamba
I would usually go for Chronos 2, Haven/BlastShield 1 and then Deft Hands. A little laterupgrade the defense items to 2 and subsequently Deft Hands to 2. This would make our champion a little more damage resistant, have reduced cooldowns which is very useful for Spirit Mending and a little quicker time to stun enemies. If I don’t get much resistance from enemy Damagers or rather, when I have enough money I would go for Chronos 3.