How to play as Ruckus
Ruckus is the best long ranged tank in the game. With his ability to shoot at long range he is able to damage enemies at a long distance while assisting team damagers and flankers by giving a boost to them in the form of an armor or rather, a shield and when they have Cauterize maxed at level three. It also eliminates other champions that flee from the point to which they meet their demise when trying to escape by Ruckus’s attacks. He is also able to get to high grounds and increase mobility with Aerial Assault and escape Drogoz’s Dragon Punch.
|Activate Emitter at enemy backlines, a Viktor lies behind these walls|
Best used when your allies are close by and when capturing the objective. It really helps them as it reduces the damage given by an enemy and acts like a temporary Blast Shield and Haven. It can also help ally detect invincible champions like Seris or Skye.
|Jumping Over Walls|
As mentioned earlier, with the right legendary you are able to dodge Drogoz’s ultimate the Dragon Punch and gain high ground especially on maps such as Serpent Beach and Jaguar Falls. It can also be used to escape a heated crossfire with the enemy quickly and evade incoming enemy fire. Also very useful to chase down enemies on the backline and surprise them with an outstanding burst of gatling guns.
Hexa Fire Ultimate
|Went behind enemy backlines as I went behind the houses at Fish Market waiting them out. Viktor had no chance to face this surprise.|
Loadout and Legendary Card
This is basically the build I use for Ruckus that includes the best decks. Normally I’d opt for the Aerial Assault legendary card but if there isn’t a Drogoz and I’m at Frog Isle specifically I would choose Flux Generator card. The first set of cards are more optimized towards protecting your allies and for objective control while the other runs at a much more aggressive strategy holding off enemy backlines or just defending the payload.
|Bitey’s Build or how I see it to be|